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April and May Update! Final Fantasy, WoW, Streaming Stuff, review backlog, and more!

Hello friends!

I’ve got a good bit of updates to make for this post.  A couple of mini reviews, Final Fantasy progress, some changes to the stream schedule  including future FF marathon plans, and info on a new endeavor I’ve started. So this might be a bit of a long one. We’ll see where I end up 🙂

Reviews first: Titanfall and South Park: Stick of Truth. Going with my traditional single paragraph reviews.

My first impression of Titanfall was that it is a breath of fresh air in the competitive FPS genre. The first week it was out I played it a ton. The second week I played it less. After the third week I basically stopped playing. The game is great and really fun, but after three weeks I had gotten my fun with it. I couldn’t quite put my finger on why. There is definitely a bit  a lack in variety in the game types and available weapons, but I don’t quite think that is it. Ultimately, I decided it is because after the novelty of the mechs wears off it is just another military shooter. It doesn’t really have anything going for it past that. So I really enjoyed what I played but eventually I just got bored. If you’re looking for a military shooter you can’t do much better than Titanfall. If you’re looking for a lasting multiplayer experience you may want to look elsewhere.

So when I first heard that South Park: Stick of Truth was going to be a thing I assumed it was going to be a dumb game with a lot of annoying TV show references. Then I heard it was going to have JRPG style gameplay. I was a little more on board after that. Then I watched some trailers and became really excited. To put it shortly, South Park: Stick of Truth is basically everything you’d imagine playing through an episode of South Park would be like. The game has a unique narrative and doesn’t steal from any of the existing shows. It plays very well. They don’t force the references, but there are a ton of them and they flow in naturally. There was a boatload of side quests as well, all of which were very entertaining. Overall if you like JRPGs and/or South Park you will enjoy this game. Definitely worth it.

So next up is Final Fantasy progress. This runs into my plans for streaming a bit, but we’ll focus on how the FF marathon is going here. So we’ve beaten FF1 – 5 and we’re about halfway through FF6. I haven’t really made any progress in a few weeks though for various reasons. Burn out contributing a little as well. As a result I plan on changing up some of my streaming schedule to be a bit more flexible. So let’s get into that.

I still plan on streaming at least 4 nights a week. I’m just not going to designate a specific game for any of my schedule. So instead of saying I’ll be playing FF6 on whatever day, I’ll just say I’m streaming that day. So to make it simple: my set in stone stream times are Tuesday – Friday from 6PM CST to at least 10PM CST. Sat – Mon will be extra streams with unspecified times, but I’ll post on Twitter and Facebook about them. Monday would also be 6 – 10 if that occurs. Additionally, at least one night a week I’ll be streaming a Final Fantasy game and continuing the FF marathon project. My goal is to complete one a month.

The only other major thing I’ve got going on is my recent return to World of Warcraft as my main MMO. I have decided against playing anymore Wildstar. Long story short I wasn’t a big fan of the gameplay. So instead I’ve decided to take another serious crack at WoW. I’ve made a guild with a couple of old friends, with the intention of creating a hardcore 10 man raid team to clear all the current high-end content and then move into the next expansion. This has been taking up a lot of my gaming time (as MMOs tend to do) as I attempt to get my old Shadow Priest back into a raid ready state. I’ve already streamed some Raid Finder stuff, and I intend to continue to stream raids for my guild. This sort of progress is very slow though if you want to do it right, so once I get to a point where I don’t need to do a ton of stuff for my character I’ll probably play less until the guild is raid ready. I’m pretty excited about this though, mostly because I miss raiding and playing a Shadow Priest. Shadow Priest has easily been one of the most fun characters I’ve played in an MMO.

In other random gaming news:

  • I now have a Wii and a copy of Xenoblade Chronicles. I’ll try to stream that once I start it.
  • I’ve bought a Vita, Persona 4 Golden, and DanganRonpa. I don’t have the capabilities to stream games from my 3DS/PSVita right now unfortunately. So I’ll have to play those during stream downtimes, which is fine :). You can expect some blog reviews about handheld games that I finish. I still need to finish Bravely Default too.
  • I’ve already secured copies of Wolfenstein: The New Order, Transistor, and Watch_Dogs. I’ll probably stream Wolfenstein a lot next week until I beat it. Transistor I want to take my time with, so I’ll probably play it AFTER I play through Watch_Dogs on stream.
  • I plan to do something for E3. I haven’t really decided what yet. I’ll take better notes this year though and actually make a post.
  • I’ve started playing League again a little bit. Probably won’t get into it as much as I was previously. Mostly just wanna play with friends.

So with all of that, here are things you can expect from me now (kind of a TL;DR).

  • Streaming at least 4 days a week starting this coming Tuesday.
  • Continuation of the Final Fantasy Marathon, but taking it slower so I don’t burn out. Finishing FF6 in May.
  • More WoW/MMO talk on stream and in the blog.
  • Simple Paragraph Reviews for (at least): Wolfenstein: The New Order, Transistor, and Watch_Dogs. Hopefully Bravely Default or Persona 4 Golden too.
  • E3 Post and a ‘Games I’m looking forward to’ post.

That is about it for now. I’ve got a few posts I want to make that aren’t update posts too. I might do one of those soon, we’ll see. Most of them are focused on MMOs, but I’ve also got some stuff in mind for Nintendo, FPS genre, and more! Thanks for reading, and check out my stream this week 🙂

 
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Posted by on May 17, 2014 in Gaming, Misc., Review

 

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Final Fantasy Marathon progress and some other updates!

Hello friends.

Just wanted to make a quick blog post with some random updates for stuff. Mostly to do with streaming and gaming since not much else is going on right now. This’ll be pretty short as I don’t really have anything else to talk about 🙂

So for some general bullshit, I’ve been playing Bravely Default a little bit. I’m about 7 hours into the game and I’m already pretty hooked. This is more-or-less a spiritual successor to FF1-5. There are a lot of similarities. I’m curious why they didn’t just call it Final Fantasy: Bravely Default. Them not doing that kind of leads me to believe they plan on making a full-fledged series out of this one similar to FF. I’m down for that.

I also got to play a bit of Titanfall during the beta. That game is fucking amazing. I haven’t had that much fun with a shooter in a long time. I’m definitely going to grab that on release and play the hell out of it. I streamed a bit of it as well, so you can go to my stream archives to see some beta gameplay. I think they’ll disappear soon though. Not sure :).

In the future I plan on getting involved in some Everquest Next, but right now there isn’t much going on there. Everquest Next Landmark is out, but I’ve never been too great at sandbox stuff. I respect the hell out of the idea though. Have your users create content that they want and put the best of that content in the game? Sounds like a win/win to me. Developers get easy content, players get the content they want because they make it. I’m curious how it’ll work for the actual game though, but excited to see.

Stream wise: We’ve beaten FF4 for the marathon! We were a little bit into FF5 on the PS3 but the  PS3’s PSX emulator kept crashing on me when I tried to save. So I’m going to restart that one using ePSXe on my PC to just avoid all that annoyance. So just to give you an idea of what I’m going to use to play the rest of the series: FF5&6 I’ll use ePSXe, FF7&8 I’ll be playing on PC, FF9 I’m not sure yet, FF10&10-2 will be the PS3 HD remakes, FF12 I’ll be playing on a PS2, and FF13, 13-2, and LRFF13 will all be played on my PS3.

In addition to streaming all of the FF titles, I’m also going to start streaming some FF14 soon with a couple of friends. So be prepared for a bit more MMO action :). I also plan to stream a playthrough of the Tales of Symphonia Chronicles (the HD Remake for PS3) starting next week. So that being said, I want to detail exactly when I’ll be streaming. I’ll be streaming beyond this most nights unless something comes up. I’ll always update via Twitter too, so on the nights where I put “Game of my choosing” I’ll say on Twitter what I plan on playing. Right now this will probably be FF14 or Tales of Symphonia.

  • Monday, Tuesday, Wednesday: 4:30 CST – 6:30 CST Final Fantasy marathon | Maybe: 7:30 CST – 11:00 CST Game of my choosing (Possibility of extending the marathon)
  • Thursday: 5:00 CST – 11:00 CST Game of my choosing (Possibility of extending the marathon | +Dinner Break)
  • Friday: 5:00 CST – X CST Drunken bullshittery. Games with friends/viewers (Possibility of extending the marathon | +Dinner Break).
  • Saturday: 8PM CST – X CST Final Fantasy marathon
  • Sunday: 3PM CST – 11:00 CST Game of my choosing (Possibility of extending the marathon)

I also haven’t talked about this before, but I’ve recently in the past couple of months joined a gaming community called Subterfuge Gaming. It is a multigame community that currently has two Wildstar guilds and a League of Legends team. Subterfuge Vanguard and Subterfuge Oddity are our Wildstar guilds. Vanguard is our Hardcore NA based Dominion raiding guild, while Oddity is our casual EU based Exile guild. Both are currently recruiting people for Wildstar. We’re currently a pretty popular community for Wildstar players because we’ve got 2 really popular Wildstar streamers in Tainted, and Zybak as well as a Thursday night Wildstar live show called Late Night Dominion. I help with community recruitment, so if this sounds like something that you’d be interested in feel free to chat me up about it and/or check out the website at: www.SubterfugeGaming.com 

That is it for now! Time to stream some FF5 :).

 
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Posted by on February 22, 2014 in Gaming

 

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What is in a raid? My take on the ’40 man raids are too big’ topic.

Hola. So lately in a couple of places I’ve noticed some people ranting about the fact that Wildstar has 40 man raids and that 40 man raids are a problem. This is a point I completely disagree with as a veteran MMO player, a ‘hardcore’ gamer, a former raid leader, and a former guild recruitment officer. A reddit user posted a breakdown of his disagreements which pretty much air all the common complaints about larger raid sizes. I’m going to break that post down point by point and present counter points here as my base. I’ll then probably add to it.

“Headache for leaders: You will certainly find people to lead any guild, but a 40 man raid poses a lot of logistical problems. It MANDATES a guild leader and officers (plus maybe even role/class leaders), and for these people, the headache of dealing with drama due to sitting people, helping bad players improve, recruiting, etc, can be very burdensome. It turns the game into the a job, and expedites burn-out. In a 10 man, on the other hand, you can avoid ANY structure (other than needing a guild leader just for in-game UI purposes) and be just fine… just a group of friends having fun.”

This is partially true and partially hyperbole. The leadership of a large raiding guild does have to deal with some headaches outside of the raids. Note that I said outside of the raids. During raid time this sort of thing shouldn’t be coming up in a content pushing raiding guild. These things are handled outside of raid hours on the leadership’s own time. Many people in the leadership of larger guilds actually enjoy some of this. Myself as an example, I actually really enjoyed guild recruiting. Talking to new people and going over applications was something I found fun for various reasons (some worse than others 😉 ). If this is such a huge problem that it becomes burdensome inside of a raiding instance then the problem isn’t how many people it takes for you to fill the raid, it is your organization as an entity. Though the point that you don’t need any structure for 10 friends playing the game together is true, 10 man (and even 25 man) instances have always felt less epic and grand in comparison (I’ll touch on this more later).

“Cliques: Invariably, in order to find 50+ strangers (can’t just have 40, what if people don’t show? RL happens) who can make 80%+ of raids at a given time, you’re going to have cliques form. Not everyone will get along, and at it’s worst flat out fighting, ultimatums, and general bitchiness will ensue. This was even a problem in every 25 man guild I was in during my time in WoW (which included very high-end and successful guilds like Eternal Reign, Vis Maior, and Cuties Only). Unfortunately, given that you need the bodies to field this number, you can’t be picky.”

This was only ever a problem in ONE guild I was in. And this one guild cultivated drama like it was a prized crop. A normal content pushing raiding guild are all striving for a singular goal. People in guilds like this often all become friends very quickly and bond through the trials of raiding. So there will absolutely be a clique. However, the clique will encompass the vast majority of the guild’s raiding force and integrating into the clique is always easy. You just hang out with the guild, you show up to raids, and you contribute like everyone else does. The only time this might be a problem for someone is if they can’t integrate with a group of people and don’t become part of the guild culture. You don’t join a guild JUST to punch dragons. You join a guild to punch dragons with like minded people that you can get along with while trying your best to perform. You push the guild forward and the guild pushes you forward, and as such you become a member of the guild clique so to speak. If this becomes a huge problem in some way then it is something that the guild’s leadership needs to handle. This is part of building the guild foundation and is actually good for a guild’s natural progress and moral.

Loot: Related somewhat to Cliques because in a smaller raid size (like 10) people can just be friendly and pass to those who need, otherwise use random roll. Not so in a 40 man raid! The time it takes to do loot, both inside and outside raids, can be huge. It was not uncommon to spend 10+ minutes for 3 items off a raid boss with only 25 people. In classic WoW 40 mans with only 2 drops, it occasionally took 30 MINUTES.

I have never been in a guild that took 30 minutes for an item that wasn’t a legendary. I don’t really understand how this could be a problem. While leaders handle loot, other leaders should be continuing the raid. This is literally how every guild I’ve ever been in handles this. The only time sink I could see outside of raids is the need to record who showed up for raids if you’re using a point system. This just seems really hyperbole.

Your fond memories betray you: A lot of people look at classic and TBC raids as the “golden age” of raiding in WoW. Boy did you guys sure forget a lot. Your golden age was more likely attributed to the fun of your first raids with a new guild. You don’t remember the 30 good players carrying the 10 terribads (though if you were one of these, you may not have realized what was happening). You don’t remember the pain the leaders and officers had to deal with. You don’t remember the endless pain of doing a key run for the 1000000th time for the damn new guy who was too lazy to pug it. You don’t remember how ineffective most raiding specs were because it’s hard enough to balance once spec for each class among other classes, let alone every single one (something WoW still hasn’t perfected). The need to stack is amplified in 40 man raids and made more painful. Who remembers needing 8 warriors for Four Horsemen in classic Naxx? I do. It was a massive pain. I’m not saying the devs will intentionally design a fight like this, but there may be a class that just excells at a certain fight (looking at Engineer tanks as a definite pain point there; being able to tank from range may allow them to cheese many mechanics)

Classic and BC raids were definitely the golden age of raiding in WoW. This golden age for me was attributed to the fact that the fights were larger in scale, tougher, and all felt pretty well designed. There wasn’t a single painful key run in WoW. So you had to run some bloke down an instance before a raid started. That took what, an hour? I played Everquest. Getting raid keys sometimes took weeks. I was personally fine with off-spec stuff not being raid viable in vanilla. I was also fine when they became more viable in BC. This is another point I don’t see being a ‘pain.’ The whole ’30 players carrying 10 baddies’ thing really just depended on the guild. A lot of more casual guilds had to take this approach just to fill numbers. It may be a thing that happens to some guilds in Wildstar. 25 man raids can be exactly the same though. 20 people carrying 5 derps etc. This is, again, more of an issue with how people organize the guild. I do remember the Four Horsemen fight as well, and I totally agree with you that the fight was retarded because you needed 8 well geared warriors. That isn’t really the fault of the raid requiring 40 members though, that is the fault of designers making a dumb decision.

Forming new Guilds: This is going to impact Wildstar heavily at launch. Lets look at some other, major MMOs that are currently out and have successful raiding. WoW: moving to 20 man likely before Wildstar launch, 10 or 25 right now. SWTOR: 8 to 16 man. Rift: 20 man. No existing, large-scale MMO has this raid size, which means either merging or mass recruitment. Neither are pleasant for anyone. The former leads to political power struggles and disagreements, and the latter leads to players disliking one another because you had to settle on player X due to the fact that they could make your raid times.

This is a pretty good point. Players aren’t used to recruiting at this level, and even any guild that moves over will have to recruit the extra player base. I disagree with the point that a guild has to do some sort of unpleasant recruitment method. We’re far enough out from the first bit of raiding content right now that if a guild wants to go in at launch they’ve got plenty of time to recruit quality players via the community. There are guilds that are doing this. I happen to be a member of one such guild myself. Guilds don’t need to mass recruit random warm bodies right this very minute in order to raid in a few months. They can still be selective.

I do totally agree that mergers fucking suck though. Having gone through two I can confirm that fuck that noise. The guild is always an organizational cluster fuck until it eventually bombs or one side just leaves.

Telegraphs: This is of course specific to Wildstar. I know you can chose to turn off certain telegraphs, but often these include vital information. Just looking at PvP matches and dungeon gameplay, I can see this spiraling out of control in 40 mans (and a likely reason why we haven’t seen any raids yet, as they are trying to figure this out). I love the idea, but tanks are going to need to see boss and healer telegraphs for example; with 6-10 healers in a 40 man raid, how are you going to figure out which heal is which? If you have to pick which one to run/dodge to, how can you make the kind of split-second decision with a green/red clusterf*** on the floor?

I don’t really have a good response for that. Though 6-10 healers in a 40 man raid sounds a bit excessive. This is something that there isn’t much information about, and could very well come down to player skill and Carbine’s design choices. There are way too many unknowns here for me to begin to speculate.

So that was everything from the reddit post. I know a lot of the fears of more people in raiding come from people worrying about drama. Drama is always an organizational issue. Guilds need to learn to stop drama at their roots if they want it to not be a problem. This is often on an individual to individual basis. I’ve never seen a mass scale drama issue that wasn’t because of a guild merger or something. Drama is only a problem is an organization lets it be a problem.

Another thought is that larger raids are easier. I don’t really understand this though. Some people seem to think that with more people there is a larger margin of error. I can’t think of a single instance where this was true. The most difficult raid bosses I’ve encounter have all been in a 40+ raid with the exception of just a couple that were 25 mans (Lady Vaashj and No Light Yogg’Saron come to mind). The reason raid groups because smaller had nothing to do with difficulty and everything to do with making raiding more accessible and easy for your average raider to overcome.

Raiding isn’t something that everyone can do. It shouldn’t be something that everyone can do. Some people just can’t put in the effort. There is nothing inherently wrong with that train of thought. If you can’t put the time into an MMO but get upset when you’re not geared or good enough for raiding then the MMO genre probably isn’t for you. There are tons of non-MMO RPG games that can give you that, such as Diablo or the Elder Scrolls Series. MMOs are different in the fact that just because you buy the game doesn’t mean you can see all of the content just because. You should have to build your skills as a player in order to accomplish raiding feats. And as such, the 40 man raids should see the best rewards, and only the 40 man raids. Why should someone that didn’t put in as much work get an equal reward? That just doesn’t make sense to me.

Scale is also something that seems to be better the larger the raiding force goes. In Everquest, some of the best raiding was on a huge scale (Planes of Power, Shadows of Luclin, Scars of Velious). You were fighting massive gods, or clearing out huge dungeons. This is something that has more-or-less died in current MMOs. 40 man raids retained a lot of this in WoW. The majority of the fights didn’t quite have the epic feel of the larger Everquest fights, but some of them still retained that feel (Ragnaros, Twin Emps, C’thun, most of the Naxx40 end bosses). Scale just makes shit feel more epic, and I’m personally hoping Wildstar brings that feeling back to me for raiding.

Just to conclude the random rant: I’ve always enjoyed larger scale raiding and all the challenges it brought. I hope the goal with Wildstar raiding is to bring back those challenges to core raiders and not attempt to cater to every single player so that they have the notion that anyone should be able to clear the most rewarding content. It should be reserved for the players that put forth effort and shouldn’t be attainable by minimal effort or mindless grinding.

Think my opinion is shit? Want to respond? Feel free! Tweet at me, e-mail me, or comment below and I’ll do my best to respond 🙂

 
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Posted by on January 14, 2014 in Gaming

 

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Game(s) of the Year 2012

Welp, it is the time of year again where everyone is throwing out their game of the year picks and all that jazz. I’ve not really been updating this blog too well, but I figured I’ll type out a little bit about what my top games of the year are. The reason I’m just doing “top games” instead of “Game of the Year” is because this year it is really difficult for me to pick what game I think is the overall best. So many new IPs, incredible upgrades on existing franchises, and unique gameplay experiences happened this year. What I’m going to do is a “top 5” and then follow that with some honorable mentions (Note: None of this is in any particular order). Every single game I’m going to make note of in this post is worth every dime you could possible spend on it. With that being said, let us dive right into it.

XCOM Enemy Unknown

XCOM Enemy Unknown

XCOM Enemy Unknown is a perfect change of pace from your standard mindless AAA shooters and action games that tend to come out every year. It forces players to intelligently think about how they go about every detail in the game. I’m not talking about just combat here, I mean everything. Macromanaging your base is just as important in XCOM as the micromanagment of your troops in battle scenarios. Thinking about where to allocate your resources in the early part of the game is the difference between being prepared for everything to come at you, or scrambling to keep yourself in the game with a steady flow of resources. The grid based strategy action is also extremely well done and works perfectly on any platform that the game is played on (I actually played the game on the Xbox 360 mostly, and never had any issues). Aside from the superb mechanics, XCOM also has a good story to progress through that has you doing a lot of unique things during combat missions. All in the name of science and survival! If you’re looking for a unique turn based strategy game with tons of depth, look no further than XCOM Enemy Unknown. Easily one of the best games to release in 2012.

Note: XCOM Enemy Unknown also features a rather unique “Warhammer” tabletop style multiplayer mode. I just can’t really comment on it because I’ve not played any of the multiplayer yet =X.

The Walking Dead The Game

The Walking Dead

Two words best describe Telltale Games’ episodic The Walking Dead: “Them Feels.” As I understand it, The Walking Dead the game is a prequel to AMC’s The Walking Dead TV show, which is an adaptation of Robert Kirkman’s The Walking Dead comic book. Now, with all of that out of the way, The Walking Dead the game is one of the best story driven games you could possibly play. Just about every choice in the game is specifically designed to tap into some sort of emotion. Choices like picking a specific person to save, or taking supplies at someone else’s misfortune are all designed evoke an emotional feeling players. Whether it be guilty, angry, frustration, shock, or anything else I guarantee that you’ll come out of each episode of the 5 episode series knowing what I mean when I say “Them Feels.” I really wish I could say more, or give examples, but literally every decision and every little detail about this game can be a spoiler. Suffice it to say that this is one of the best story driven games I’ve ever played. Telltale learned from previous titles like Jurassic Park: The Game and other hits in the genre like Heavy Rain and vastly improved the formula. At only around $25, this is a steal for one of the best games in 2012. EVERYONE should play this.

FarCry3

FarCry 3

FarCry 3 was a massive pleasant surprise for me. I was on the fence about getting it and playing it because of how little I’ve heard about it from Ubisoft. However, when I got my hands on a copy and started playing it, I was hooked. There are a bunch of things that set this game apart from your standard military guy blasting stuff away. First and foremost is that the main character, Jason Brody isn’t really the “shooter bro” type. Jason is actually more of the really annoying preppy frat kid type. So naturally Jason starts off a little whiny and having to progress into toughing up a bit. It is a little weird how he basically goes from whiny rich kid to stealthy pirate killer in the course of a couple of days, but that is a little nit-picky. The open world aspects of the game are awesome too. The organic feel of the FarCry 3 rival that of The Elder Scrolls V: Skyrim. There were many times where I would be setting up to liberate a stronghold (Assassin’s Creed: Brotherhood style) and a creature of some sort would meander in and spice things up a bit. The majority of the predatory creatures (Tigers/Bears/Komodo Dragons/Dingos/etc) will just attack anything that moves. I’ve also been in fights with some of those same creatures while hunting that would end up on the road. Then, out of nowhere, some bad guys would speed down the road and accidentally run over the creature I was fighting while they began to try to shoot me down. Stuff like that just happened, unscripted. It really made the island feel a bit more chaotic and alive. Probably the biggest thing that sets FarCry 3 out from the rest of the shooters out there is its story and how it plays with the theme of insanity and changes in mental state. You see it very obviously in the antagonist Vaas. However, you also see Jason’s personality slowly change. Jason will also start to question himself, and it leads to some interesting plot points. Aside from that, the FarCry 3 has stellar gameplay, amazing visuals, and loads to do. The cooperative missions weren’t anything fantastic but it was a nice touch, and I’ve not touched any of the PVP multiplayer so I can’t really comment on that. However, if you want an amazing single player shooter experience, you should definitely check out FarCry 3. It is definitely the best shooter to come out this year.

Dishonored

Dishonored

Next on the list we’ve got Dishonored, an action-stealth-first-person-adventure-thing. So yea, Dishonored doesn’t really fall under any specific genre of game. It has a lot of different genres blended into it to make a really awesome experience with a lot of replayability. You’ll see a lot of inspiration from other games in Dishonored. It has some Bioshock, some Half-Life 2, some Assassin’s Creed, and a little bit of Fable thrown in. None of that is a bad thing. Everything about Dishonored is designed in such a way that there are multiple ways to accomplish any task. Whether brute force, stealth, pacifism, or violence is your thing, Dishonored gives you a way to complete a task. The introduction of the “Chaos” mechanic even has the city of Dunwall changing to how tasks are completely. If you’re ultra violent, Dunwall will start to have more enemies and unpleasant things about due to the high amounts of chaos you’ll be generating from leaving all the bodies around. Alternatively, you can go through the entire game without killing a single person. The amount of Chaos one stir’s up also affects the game’s ending (there are 3 separate endings I believe). Dishonored’s story is also very good. Centered around Corvo Attano’s needing to prove he didn’t murder the empress, his revenge of the people who did murder the empress, and his role in protecting the empress’ daughter Emily. The story as a whole was very good, and you add all the stuff I already mentioned to that and you’ve got an awesome game.

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning

And finally, our last game in the top 5. Kingdoms of Amalur: Reckoning is an amazing Action/RPG title. Imagine the open world aspects of Skyrim with the combat mechanics of God of War inside of a fantastic fantasy world with thousands of years of story written by R.A. Salvatore. There are a lot of epic quests lines, one shot quests, and the overall story is amazing. There are tons of things to do in the world and tons of depth. Not just depth in the world though, the RPG and crafting systems also offer tons of depth. You can mix and match class from a standard “pure” warrior/rogue/mage type to hybrid rogue/mage rogue/warrior warrior/mage too. And these hybrid “classes” even give extra benefits. It is all an awesome system on top of a deep world setting with great game play and fantastic lore. Kingdoms of Amalur: Reckoning hasn’t gotten the recognition it deserve this year. Any RPG or Action game fans will love this game. I wrote a full review for Kingdoms of Amalur: Reckoning over at InteractiveDistractions.com.

That is my top 5 list for this year. If you’ll notice, all of those except FarCry 3 are brand new video game IPs. Which is awesome for the industry this late in the current console life cycle. It goes to show that new IPs can still do really good. Hopefully production companies will be a little less scared of releasing some new IPs next year and we can see some more awesome games come our way.

These 5 games aren’t the only good games this year though. Here are all the honorable mentions I can think of. Every one of these is worth your money (again in no particular order):

  • Assassin’s Creed 3
  • Borderlands 2
  • Mass Effect 3
  • Darksiders 2
  • Halo 4
  • Tales of Graces F
  • Journey
  • Mark of the Ninja
  • Sleeping Dogs
  • Dragon’s Dogma
  • Call of Duty: Black Ops 2
  • Legend of Grimrock
  • Spec Ops: The Line

I’d also like to make a note for Doom 3 BFG Edition and Zone of the Enders HD Collection. They’re not new games, but did come out this year. They’re both totally worth playing through.

Couple things to note: 1) I didn’t get a chance to play a lot of Indie games this year, so a lot of the new indie games aren’t on my list because I don’t really have an opinion of them (I think FTL and Lone Survivor are the ones I haven’t had a chance to play that got good marks). 2) I don’t own a Wii or a 3DS. I’m kind of starting to get interested in playing some of the Nintendo games again, but I don’t really care too much about them.

Thoughts? Opinions? Shout at me! Leave a comment here or yell at me on Twitter!

 
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Posted by on December 17, 2012 in Gaming, Misc.

 

Creative Motivation

So I’m this weird type of beast that when I get super discouraged/stressed about things I’m less likely to be motivated to do stuff. Weird I know. I’ve been in that sort of slump lately and I’m kind of hoping that PAX Prime this year will reinvigorate my motivation. Looking go so far with that. I’m already thinking of ways to get myself in creative mode post-PAX.

My general idea looks something like this: September – Every week create 1 game using Flash. Something different each time and fairly basic. Just implement a single mechanic or two into a full fledged game. Think Bejeweled or Mario. October – Work on a more complex game. Probably in Flash also (maybe Python). See how far I can get in a month. November – Learn how to use RPG Maker  and goof around with that a bit. Maybe toss together another basic flash game or two while learning it (to keep me creating and thinking of mechanics while learning the new program). I’ve got some ideas for a bigger game come December but we’ll have to see what I put together.

That being said, I’ve worked a little bit on the card game project and I’m starting to think it is a bit more than I can chew when I look at the design sheet I have for it. I’d rather start up with something simple and move towards something more complex, and my vision for the card game will require some features a tad too complex for me right now. It kind of hurts my motivation to be smashing away at the thing without seeing much progress. So starting smaller and seeing progress quicker will help me keep my motivation. That project is basically postponed for a while. Probably next year. I totally still plan on doing it still though, I think it’d be cool.

That is pretty much where I’ve been the last month or so. Sounds sort of lame, but I’m hoping I’ll jump back up soonishly. I’ll post progress on flash games and etc here when I start that up next month. I should be pumping out 2 new reviews here soon for Indis as well. One for Diablo 3 and one for Darksiders 2.

 
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Posted by on August 13, 2012 in Gaming, Review