Tag Archives: MMOs

TL;DR The story for the last 6 months or so

Hello friends!

So I’ve been a little MIA from the blog for the last few months and a fair few things have happened. I’m going to do the abridged version of all of that and then give some updates on shit I’m doing in the future.

I’m still in Texas and stuff is still pretty awesome. A half-year later I’m still absolutely thrilled that I moved from Troy, AL. The place had just become far too toxic and was very much a dead-end.

I was also going to do a Game of the Year 2014 post, but about a third of the way into the post I realized that 2014 was pretty shitty as far as games go. I did beat Persona 4 Golden last year though, so let’s go with that. Persona 4 Golden GOTY every year probably maybe.

I got to go to PAX South as well. It was very different from PAX Prime. It was significantly smaller and there were virtually no AAA production companies there besides Nintendo. It felt much more like a community controlled event, which was great. I got to meet a bunch of casters and YouTube personalities that I hadn’t met before. I had a blast because of that, but if anyone went for just the expo alone I imagine they may have been disappointed.

Late last year I had picked up WoW again with the new expansion that came out. TL;DR there is that it started out pretty fun, but once raiding started it became very clear that Shadow Priest was just shit tier again. Add in the fact that the Shadow Priest rotation was a clunky mess I quit basically as soon as my guild had cleared all the current tier of raid content. It just wasn’t very fun. In order to produce the results I would want, I’d have to play a class that has a really boring rotation compared to the complexity I wanted. I quit instead. MMO wise I’m playing Guild Wars 2 with some RL friends, but I’m probably not going to play too much until at least EQ Next.

I’ve also been playing a lot of board games, and have bought quite a few myself. I may start doing some mini-reviews for board games as well. More on that later I suppose 🙂

So where is my focus now? Mostly back on streaming, but I’ve also got a project I’m going to start working on this year sometime. Mostly I’m just conceptualizing it right now. My current main goal is to improve the quality of my stream. Which means getting some new gear. The schedule is back to Mon – Thursday 7PM – 11PM and Sundays being for Final Fantasy. Speaking of, I ‘rebranded’ the Final Fantasy thing into ‘Series Run Sundays.’ The idea there is that Sundays will be dedicated to me playing through a whole series over the course of several Sundays (and maybe some extra days if I want to continue on an off day or if I get bored on a Saturday). At some point I’ll be streaming on Fridays and it’ll be dedicated to Board Games or D&D, but I’m still trying to figure out how I want to do that. The big thing I’m struggling with is finding a portable way to do an overhead camera for an entire table. Any tips would be appreciated 🙂

The above streaming schedule will start tomorrow (Monday). This week I’ll be streaming more Dying Light coop, Shadows of Mordor, and *maybe* some Dragon Age: Inquisition while I work on clearing up my AAA backlog. Series Run Sunday will be Final Fantasy 7, continuing where we left off. After Final Fantasy series is done I’ll be playing Legend of Zelda, and after that I’ll be playing Resident Evil. I’m pretty pump for all of that. I’ll always have 2 series in the queue (which can be found here) and I’ll update the listing as to which games in the series I plan to run and (hopefully) stream.

A few things that are in the project pipeline: Once I upgrade my webcam I plan on making YouTube videos reviewing/previewing all sorts of games. I’m also in the process of maybe starting a podcast. The podcast thing has been talked about off and on several times though, so we’ll see where that one goes. I’ll also try to update the blog a bit more often, but we know how that tends to go, lol.

As always, for updates on my shenanigans follow me on Twitter and like my Facebook Stream page. Also, feel free to add me to any video game service, my usernames can be found in the ‘About Me’ page.

One last big note, the best way to support my bullshit right now is simple to share my stuff around social media networks. Be it Facebook or Twitter. Any support this way will be a huge boon for helping me grow my little piece of the internet. Greatly appreciate any support, as always :).

Catch you later!


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Posted by on February 1, 2015 in Misc.


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Opinion on newer MMOs and the state of the genre.

So anyone that has talked with me or watched my stream regularly knows that for the better part of a year I’ve been trying to find a new MMO to get into. I’ve tried A LOT of MMOs during that time, and I’ve yet to find one that really stuck with me. I figured I would detail each of the MMOs I spent at least two weeks with and give my opinions on each, and follow up with my opinion of the MMO genre. I’ll kinda structure this like I would my mini-reviews.

I picked up WoW again for a bit and played the newest expansion. Leveled up my Shadow Priest from level 80 to 90 in about a week playing extremely casually. I had a group of about 13 people that I had intended to create a guild with and raid stuff, but that didn’t really pan out. I saw all the available content in the raid finder thing and flex raids. I debated trying to recruit for a small guild or join one for Normal and Hard mode of the current raid content but I couldn’t get motivated to do the same content I’ve been farming in various modes. The fact that the raid force I wanted to start with didn’t pan out and the ease of getting my character to a fairly decent level of gear really just killed my motivation to go any further with the game. These various difficulty modes for encounters have killed raiding in WoW for me. Right now there are 4 different difficulty levels in Siege of Orgrimmar (not counting the difference between 10 and 25 man, which would make 8), which is just ridiculous. Two different difficulty modes were bad enough, but now there are 4. This level of making things accessible for your ‘casual’ players has quite literally ruined raiding in the game for the rest of us. Having stuff scaled differently for 10 mans and 25 mans was more acceptable (Like in WOTLK), more ideally things should be like they were in BC with independent 10 man and 25 man instances. Players want to see the end game content they should have to put in the effort. This trend of accessibility is ruining games.

Next up is Wildstar. I got excited about this game the first time I was it at PAX 2011. I started following it very closely. I eventually got into the beta and a fairly good guild that was ramping up for the game. I leveled a Spellslinger to level 20 and hated it. I NEARLY quit right there, but a friend talked me out of it and I didn’t want to disappoint the guild I had just joined a week prior. I suffered through level an Esper to 50. I still hated almost every minute of the leveling experience. It was terrible. I hate leveling though, so I can look passed that. The raid content and dungeons weren’t bad either. The PVP felt a little zergy, but it wasn’t horrible. However, all of these aspects were made bad by the fact that the gameplay is extremely boring. The 3 character classes I goofed off with all had 2 button rotations where you just mash shit on cooldowns, and practically every other of your only 8 allowed skills were movement or defensive cooldowns. You had a couple more buttons for class specific cooldown (offensive CD for DPS classes) or trinkets, but mostly you were mashing 2 buttons 90% of the time. There WERE other abilities you COULD use but that meant you were gimping your DPS. They wanted to make the 8 abilities customizable based on playstyle, but in order to do this ability setups need to be able to compare to eachother in raw DPS. This was never the case. There was always just one ability setup for your given role with the only variance being on what other random cooldowns you took. Even then there are the best random cooldowns, you might swap one out a fight. It became very stagnant very quickly. I need a rotation where I’ve got to pay attention to a lot of things. I played a Shadow Priest in WoW because it was complex (though normally not as rewarding as Mage/Warlock/Hunter). Even in Everquest the role of mashing a few buttons felt different because you had to manage threat, position, and mana. I liked the Sorcerer in Guild Wars 2 as well because you had to rotate between stances and each stance had buttons you needed to push, and different variations of abilities based on weapons. Restricting player abilities is just silly to me, but I don’t know if that would’ve helped the gameplay anyways.

Another game I’ve tried recently is ArcheAge. I wanted to like this game, it is very pretty and gives me a really big Star Wars Galaxies feel. The part that keeps me away is that the game heavily revolves around crafting and resource gathering. I have never really enjoyed crafting, gathering I’m okay with, but I’ve always seen crafting as a means to some end. Whether that end is certain items, stats, or benefits, usually there is a central goal. In ArcheAge crafting is just something you do and keep doing. So it didn’t really end up being my thing. Gameplay wise it seemed fine. Reminds me a lot of Rift with added comboing of abilities which is cool. I might come back to it (I highly doubt it).

I also played Final Fantasy 14 for a few weeks. I actually really liked FF14 and will probably go back to it. It is really relaxing leveling, and the instancing I did was actually really cool. It helps that I’m a total Final Fantasy nerd. The end game seems really small scaled with some difficult instances, which seems interesting. I have plans to get back to it in the future, we’ll see if those pan out. I don’t really have much to add other than I enjoyed it but didn’t get to spend as much time with it as I would’ve liked.

Another game I checked out was one called Black Gold. It had an interesting steampunk theme with mechs and other stuff that I’m kinda into. The gameplay for the caster wasn’t too bad too, you can move while casting which I’ve wanted since Vanguard. The whole experience was really meh though. The game looked fine and played fine, it just didn’t really hook me on anything. I played it for about a week and a half and then stopped bothering. I can’t really say anything negative about it, it was just kind of a thing.

Last game on my list is Guild Wars 2. I really liked Guild Wars 2. It was one of the few games where I actually enjoyed the leveling experience. I think I’ve talked about it on here before, but basically dynamic world events are REALLY cool, cutting out the quest NPC middle man was awesome, and rewarding players for completion and exploration felt great. No monthly fee is a plus too, not to mention that they constantly update the game and don’t charge for it. I still have it installed and jump in and WvW sometimes. It is a blast. The only negative aspect of the game is that the PVE endgame isn’t very traditional. World bosses are really zergy and the learning curve for instances is crazy high for various reasons. They’re not designed poorly or anything, I think they difficulty has to be that way to offset the fact that everyone has their own personal heal. The more annoying part is that people doing the difficult instances demanded you were one of like 3 classes which was really annoying and disheartening. Still the game is really fun and very easy to get into.


So my opinion on the state of the MMO genre is that it is slowly dying for various reason. Development costs are crazy, the genre has stagnated, immersion is dead, lack of innovation, and most MMOs lack focus. While MMOs hemorrhage sales other game genres are dominating using MMO like elements (See: Call of Duty and League of Legends) without the negatives of MMOs. You get an MMO-lite experience without having to do the dance. MMO designers are trying their best to reel in as many gamers as possible with a jack-of-all-trades experience (See Wildstar, WoW, SWTOR, Rift, ESO) and not creating something for their audience. If a studio would market itself as an immersive experience designed with the people that drive MMO communities in mind (meaning your ‘core’ MMO gamers – Hardcore PVP/PVE players namely) and then actually delivered they would probably make a killing. I know I would be on board. Really I would just love another EverQuest but I seriously doubt that will ever happen again. I love getting lost in game worlds but MMOs lately just don’t want me to get lost, they want to shove things down my throat the whole way through the experience until I get annoyed or tired. Seriously, what other genre of game does that? For more, this is a really good paper on why MMOs are in a state of decline.


That is about all she wrote on that topic. I’ll probably play some more Guild Wars 2 and Final Fantasy 14 eventually. I’m looking forward to trying out Everquest Next when that finally releases (Maybe I’ll get to play it some at PAX?). If that sucks I’ll probably give up on MMOs for a while. There are still really awesome RPGs coming out with really fantastic worlds to play in, I just wish I could explore those worlds with (and against) people.

Just a quick reminder: This week I’ll be playing Final Fantasy 7 Monday.Tuesday – Thursday I’ll probably be playing Tales of Xillia 2 with the Collector’s Edition unboxing on Tuesday (unless Amazon doesn’t get it to me on time -.-).


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Posted by on August 18, 2014 in Misc.


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April and May Update! Final Fantasy, WoW, Streaming Stuff, review backlog, and more!

Hello friends!

I’ve got a good bit of updates to make for this post.  A couple of mini reviews, Final Fantasy progress, some changes to the stream schedule  including future FF marathon plans, and info on a new endeavor I’ve started. So this might be a bit of a long one. We’ll see where I end up 🙂

Reviews first: Titanfall and South Park: Stick of Truth. Going with my traditional single paragraph reviews.

My first impression of Titanfall was that it is a breath of fresh air in the competitive FPS genre. The first week it was out I played it a ton. The second week I played it less. After the third week I basically stopped playing. The game is great and really fun, but after three weeks I had gotten my fun with it. I couldn’t quite put my finger on why. There is definitely a bit  a lack in variety in the game types and available weapons, but I don’t quite think that is it. Ultimately, I decided it is because after the novelty of the mechs wears off it is just another military shooter. It doesn’t really have anything going for it past that. So I really enjoyed what I played but eventually I just got bored. If you’re looking for a military shooter you can’t do much better than Titanfall. If you’re looking for a lasting multiplayer experience you may want to look elsewhere.

So when I first heard that South Park: Stick of Truth was going to be a thing I assumed it was going to be a dumb game with a lot of annoying TV show references. Then I heard it was going to have JRPG style gameplay. I was a little more on board after that. Then I watched some trailers and became really excited. To put it shortly, South Park: Stick of Truth is basically everything you’d imagine playing through an episode of South Park would be like. The game has a unique narrative and doesn’t steal from any of the existing shows. It plays very well. They don’t force the references, but there are a ton of them and they flow in naturally. There was a boatload of side quests as well, all of which were very entertaining. Overall if you like JRPGs and/or South Park you will enjoy this game. Definitely worth it.

So next up is Final Fantasy progress. This runs into my plans for streaming a bit, but we’ll focus on how the FF marathon is going here. So we’ve beaten FF1 – 5 and we’re about halfway through FF6. I haven’t really made any progress in a few weeks though for various reasons. Burn out contributing a little as well. As a result I plan on changing up some of my streaming schedule to be a bit more flexible. So let’s get into that.

I still plan on streaming at least 4 nights a week. I’m just not going to designate a specific game for any of my schedule. So instead of saying I’ll be playing FF6 on whatever day, I’ll just say I’m streaming that day. So to make it simple: my set in stone stream times are Tuesday – Friday from 6PM CST to at least 10PM CST. Sat – Mon will be extra streams with unspecified times, but I’ll post on Twitter and Facebook about them. Monday would also be 6 – 10 if that occurs. Additionally, at least one night a week I’ll be streaming a Final Fantasy game and continuing the FF marathon project. My goal is to complete one a month.

The only other major thing I’ve got going on is my recent return to World of Warcraft as my main MMO. I have decided against playing anymore Wildstar. Long story short I wasn’t a big fan of the gameplay. So instead I’ve decided to take another serious crack at WoW. I’ve made a guild with a couple of old friends, with the intention of creating a hardcore 10 man raid team to clear all the current high-end content and then move into the next expansion. This has been taking up a lot of my gaming time (as MMOs tend to do) as I attempt to get my old Shadow Priest back into a raid ready state. I’ve already streamed some Raid Finder stuff, and I intend to continue to stream raids for my guild. This sort of progress is very slow though if you want to do it right, so once I get to a point where I don’t need to do a ton of stuff for my character I’ll probably play less until the guild is raid ready. I’m pretty excited about this though, mostly because I miss raiding and playing a Shadow Priest. Shadow Priest has easily been one of the most fun characters I’ve played in an MMO.

In other random gaming news:

  • I now have a Wii and a copy of Xenoblade Chronicles. I’ll try to stream that once I start it.
  • I’ve bought a Vita, Persona 4 Golden, and DanganRonpa. I don’t have the capabilities to stream games from my 3DS/PSVita right now unfortunately. So I’ll have to play those during stream downtimes, which is fine :). You can expect some blog reviews about handheld games that I finish. I still need to finish Bravely Default too.
  • I’ve already secured copies of Wolfenstein: The New Order, Transistor, and Watch_Dogs. I’ll probably stream Wolfenstein a lot next week until I beat it. Transistor I want to take my time with, so I’ll probably play it AFTER I play through Watch_Dogs on stream.
  • I plan to do something for E3. I haven’t really decided what yet. I’ll take better notes this year though and actually make a post.
  • I’ve started playing League again a little bit. Probably won’t get into it as much as I was previously. Mostly just wanna play with friends.

So with all of that, here are things you can expect from me now (kind of a TL;DR).

  • Streaming at least 4 days a week starting this coming Tuesday.
  • Continuation of the Final Fantasy Marathon, but taking it slower so I don’t burn out. Finishing FF6 in May.
  • More WoW/MMO talk on stream and in the blog.
  • Simple Paragraph Reviews for (at least): Wolfenstein: The New Order, Transistor, and Watch_Dogs. Hopefully Bravely Default or Persona 4 Golden too.
  • E3 Post and a ‘Games I’m looking forward to’ post.

That is about it for now. I’ve got a few posts I want to make that aren’t update posts too. I might do one of those soon, we’ll see. Most of them are focused on MMOs, but I’ve also got some stuff in mind for Nintendo, FPS genre, and more! Thanks for reading, and check out my stream this week 🙂

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Posted by on May 17, 2014 in Gaming, Misc., Review


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Final Fantasy Marathon progress and some other updates!

Hello friends.

Just wanted to make a quick blog post with some random updates for stuff. Mostly to do with streaming and gaming since not much else is going on right now. This’ll be pretty short as I don’t really have anything else to talk about 🙂

So for some general bullshit, I’ve been playing Bravely Default a little bit. I’m about 7 hours into the game and I’m already pretty hooked. This is more-or-less a spiritual successor to FF1-5. There are a lot of similarities. I’m curious why they didn’t just call it Final Fantasy: Bravely Default. Them not doing that kind of leads me to believe they plan on making a full-fledged series out of this one similar to FF. I’m down for that.

I also got to play a bit of Titanfall during the beta. That game is fucking amazing. I haven’t had that much fun with a shooter in a long time. I’m definitely going to grab that on release and play the hell out of it. I streamed a bit of it as well, so you can go to my stream archives to see some beta gameplay. I think they’ll disappear soon though. Not sure :).

In the future I plan on getting involved in some Everquest Next, but right now there isn’t much going on there. Everquest Next Landmark is out, but I’ve never been too great at sandbox stuff. I respect the hell out of the idea though. Have your users create content that they want and put the best of that content in the game? Sounds like a win/win to me. Developers get easy content, players get the content they want because they make it. I’m curious how it’ll work for the actual game though, but excited to see.

Stream wise: We’ve beaten FF4 for the marathon! We were a little bit into FF5 on the PS3 but the  PS3’s PSX emulator kept crashing on me when I tried to save. So I’m going to restart that one using ePSXe on my PC to just avoid all that annoyance. So just to give you an idea of what I’m going to use to play the rest of the series: FF5&6 I’ll use ePSXe, FF7&8 I’ll be playing on PC, FF9 I’m not sure yet, FF10&10-2 will be the PS3 HD remakes, FF12 I’ll be playing on a PS2, and FF13, 13-2, and LRFF13 will all be played on my PS3.

In addition to streaming all of the FF titles, I’m also going to start streaming some FF14 soon with a couple of friends. So be prepared for a bit more MMO action :). I also plan to stream a playthrough of the Tales of Symphonia Chronicles (the HD Remake for PS3) starting next week. So that being said, I want to detail exactly when I’ll be streaming. I’ll be streaming beyond this most nights unless something comes up. I’ll always update via Twitter too, so on the nights where I put “Game of my choosing” I’ll say on Twitter what I plan on playing. Right now this will probably be FF14 or Tales of Symphonia.

  • Monday, Tuesday, Wednesday: 4:30 CST – 6:30 CST Final Fantasy marathon | Maybe: 7:30 CST – 11:00 CST Game of my choosing (Possibility of extending the marathon)
  • Thursday: 5:00 CST – 11:00 CST Game of my choosing (Possibility of extending the marathon | +Dinner Break)
  • Friday: 5:00 CST – X CST Drunken bullshittery. Games with friends/viewers (Possibility of extending the marathon | +Dinner Break).
  • Saturday: 8PM CST – X CST Final Fantasy marathon
  • Sunday: 3PM CST – 11:00 CST Game of my choosing (Possibility of extending the marathon)

I also haven’t talked about this before, but I’ve recently in the past couple of months joined a gaming community called Subterfuge Gaming. It is a multigame community that currently has two Wildstar guilds and a League of Legends team. Subterfuge Vanguard and Subterfuge Oddity are our Wildstar guilds. Vanguard is our Hardcore NA based Dominion raiding guild, while Oddity is our casual EU based Exile guild. Both are currently recruiting people for Wildstar. We’re currently a pretty popular community for Wildstar players because we’ve got 2 really popular Wildstar streamers in Tainted, and Zybak as well as a Thursday night Wildstar live show called Late Night Dominion. I help with community recruitment, so if this sounds like something that you’d be interested in feel free to chat me up about it and/or check out the website at: 

That is it for now! Time to stream some FF5 :).

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Posted by on February 22, 2014 in Gaming


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What is in a raid? My take on the ’40 man raids are too big’ topic.

Hola. So lately in a couple of places I’ve noticed some people ranting about the fact that Wildstar has 40 man raids and that 40 man raids are a problem. This is a point I completely disagree with as a veteran MMO player, a ‘hardcore’ gamer, a former raid leader, and a former guild recruitment officer. A reddit user posted a breakdown of his disagreements which pretty much air all the common complaints about larger raid sizes. I’m going to break that post down point by point and present counter points here as my base. I’ll then probably add to it.

“Headache for leaders: You will certainly find people to lead any guild, but a 40 man raid poses a lot of logistical problems. It MANDATES a guild leader and officers (plus maybe even role/class leaders), and for these people, the headache of dealing with drama due to sitting people, helping bad players improve, recruiting, etc, can be very burdensome. It turns the game into the a job, and expedites burn-out. In a 10 man, on the other hand, you can avoid ANY structure (other than needing a guild leader just for in-game UI purposes) and be just fine… just a group of friends having fun.”

This is partially true and partially hyperbole. The leadership of a large raiding guild does have to deal with some headaches outside of the raids. Note that I said outside of the raids. During raid time this sort of thing shouldn’t be coming up in a content pushing raiding guild. These things are handled outside of raid hours on the leadership’s own time. Many people in the leadership of larger guilds actually enjoy some of this. Myself as an example, I actually really enjoyed guild recruiting. Talking to new people and going over applications was something I found fun for various reasons (some worse than others 😉 ). If this is such a huge problem that it becomes burdensome inside of a raiding instance then the problem isn’t how many people it takes for you to fill the raid, it is your organization as an entity. Though the point that you don’t need any structure for 10 friends playing the game together is true, 10 man (and even 25 man) instances have always felt less epic and grand in comparison (I’ll touch on this more later).

“Cliques: Invariably, in order to find 50+ strangers (can’t just have 40, what if people don’t show? RL happens) who can make 80%+ of raids at a given time, you’re going to have cliques form. Not everyone will get along, and at it’s worst flat out fighting, ultimatums, and general bitchiness will ensue. This was even a problem in every 25 man guild I was in during my time in WoW (which included very high-end and successful guilds like Eternal Reign, Vis Maior, and Cuties Only). Unfortunately, given that you need the bodies to field this number, you can’t be picky.”

This was only ever a problem in ONE guild I was in. And this one guild cultivated drama like it was a prized crop. A normal content pushing raiding guild are all striving for a singular goal. People in guilds like this often all become friends very quickly and bond through the trials of raiding. So there will absolutely be a clique. However, the clique will encompass the vast majority of the guild’s raiding force and integrating into the clique is always easy. You just hang out with the guild, you show up to raids, and you contribute like everyone else does. The only time this might be a problem for someone is if they can’t integrate with a group of people and don’t become part of the guild culture. You don’t join a guild JUST to punch dragons. You join a guild to punch dragons with like minded people that you can get along with while trying your best to perform. You push the guild forward and the guild pushes you forward, and as such you become a member of the guild clique so to speak. If this becomes a huge problem in some way then it is something that the guild’s leadership needs to handle. This is part of building the guild foundation and is actually good for a guild’s natural progress and moral.

Loot: Related somewhat to Cliques because in a smaller raid size (like 10) people can just be friendly and pass to those who need, otherwise use random roll. Not so in a 40 man raid! The time it takes to do loot, both inside and outside raids, can be huge. It was not uncommon to spend 10+ minutes for 3 items off a raid boss with only 25 people. In classic WoW 40 mans with only 2 drops, it occasionally took 30 MINUTES.

I have never been in a guild that took 30 minutes for an item that wasn’t a legendary. I don’t really understand how this could be a problem. While leaders handle loot, other leaders should be continuing the raid. This is literally how every guild I’ve ever been in handles this. The only time sink I could see outside of raids is the need to record who showed up for raids if you’re using a point system. This just seems really hyperbole.

Your fond memories betray you: A lot of people look at classic and TBC raids as the “golden age” of raiding in WoW. Boy did you guys sure forget a lot. Your golden age was more likely attributed to the fun of your first raids with a new guild. You don’t remember the 30 good players carrying the 10 terribads (though if you were one of these, you may not have realized what was happening). You don’t remember the pain the leaders and officers had to deal with. You don’t remember the endless pain of doing a key run for the 1000000th time for the damn new guy who was too lazy to pug it. You don’t remember how ineffective most raiding specs were because it’s hard enough to balance once spec for each class among other classes, let alone every single one (something WoW still hasn’t perfected). The need to stack is amplified in 40 man raids and made more painful. Who remembers needing 8 warriors for Four Horsemen in classic Naxx? I do. It was a massive pain. I’m not saying the devs will intentionally design a fight like this, but there may be a class that just excells at a certain fight (looking at Engineer tanks as a definite pain point there; being able to tank from range may allow them to cheese many mechanics)

Classic and BC raids were definitely the golden age of raiding in WoW. This golden age for me was attributed to the fact that the fights were larger in scale, tougher, and all felt pretty well designed. There wasn’t a single painful key run in WoW. So you had to run some bloke down an instance before a raid started. That took what, an hour? I played Everquest. Getting raid keys sometimes took weeks. I was personally fine with off-spec stuff not being raid viable in vanilla. I was also fine when they became more viable in BC. This is another point I don’t see being a ‘pain.’ The whole ’30 players carrying 10 baddies’ thing really just depended on the guild. A lot of more casual guilds had to take this approach just to fill numbers. It may be a thing that happens to some guilds in Wildstar. 25 man raids can be exactly the same though. 20 people carrying 5 derps etc. This is, again, more of an issue with how people organize the guild. I do remember the Four Horsemen fight as well, and I totally agree with you that the fight was retarded because you needed 8 well geared warriors. That isn’t really the fault of the raid requiring 40 members though, that is the fault of designers making a dumb decision.

Forming new Guilds: This is going to impact Wildstar heavily at launch. Lets look at some other, major MMOs that are currently out and have successful raiding. WoW: moving to 20 man likely before Wildstar launch, 10 or 25 right now. SWTOR: 8 to 16 man. Rift: 20 man. No existing, large-scale MMO has this raid size, which means either merging or mass recruitment. Neither are pleasant for anyone. The former leads to political power struggles and disagreements, and the latter leads to players disliking one another because you had to settle on player X due to the fact that they could make your raid times.

This is a pretty good point. Players aren’t used to recruiting at this level, and even any guild that moves over will have to recruit the extra player base. I disagree with the point that a guild has to do some sort of unpleasant recruitment method. We’re far enough out from the first bit of raiding content right now that if a guild wants to go in at launch they’ve got plenty of time to recruit quality players via the community. There are guilds that are doing this. I happen to be a member of one such guild myself. Guilds don’t need to mass recruit random warm bodies right this very minute in order to raid in a few months. They can still be selective.

I do totally agree that mergers fucking suck though. Having gone through two I can confirm that fuck that noise. The guild is always an organizational cluster fuck until it eventually bombs or one side just leaves.

Telegraphs: This is of course specific to Wildstar. I know you can chose to turn off certain telegraphs, but often these include vital information. Just looking at PvP matches and dungeon gameplay, I can see this spiraling out of control in 40 mans (and a likely reason why we haven’t seen any raids yet, as they are trying to figure this out). I love the idea, but tanks are going to need to see boss and healer telegraphs for example; with 6-10 healers in a 40 man raid, how are you going to figure out which heal is which? If you have to pick which one to run/dodge to, how can you make the kind of split-second decision with a green/red clusterf*** on the floor?

I don’t really have a good response for that. Though 6-10 healers in a 40 man raid sounds a bit excessive. This is something that there isn’t much information about, and could very well come down to player skill and Carbine’s design choices. There are way too many unknowns here for me to begin to speculate.

So that was everything from the reddit post. I know a lot of the fears of more people in raiding come from people worrying about drama. Drama is always an organizational issue. Guilds need to learn to stop drama at their roots if they want it to not be a problem. This is often on an individual to individual basis. I’ve never seen a mass scale drama issue that wasn’t because of a guild merger or something. Drama is only a problem is an organization lets it be a problem.

Another thought is that larger raids are easier. I don’t really understand this though. Some people seem to think that with more people there is a larger margin of error. I can’t think of a single instance where this was true. The most difficult raid bosses I’ve encounter have all been in a 40+ raid with the exception of just a couple that were 25 mans (Lady Vaashj and No Light Yogg’Saron come to mind). The reason raid groups because smaller had nothing to do with difficulty and everything to do with making raiding more accessible and easy for your average raider to overcome.

Raiding isn’t something that everyone can do. It shouldn’t be something that everyone can do. Some people just can’t put in the effort. There is nothing inherently wrong with that train of thought. If you can’t put the time into an MMO but get upset when you’re not geared or good enough for raiding then the MMO genre probably isn’t for you. There are tons of non-MMO RPG games that can give you that, such as Diablo or the Elder Scrolls Series. MMOs are different in the fact that just because you buy the game doesn’t mean you can see all of the content just because. You should have to build your skills as a player in order to accomplish raiding feats. And as such, the 40 man raids should see the best rewards, and only the 40 man raids. Why should someone that didn’t put in as much work get an equal reward? That just doesn’t make sense to me.

Scale is also something that seems to be better the larger the raiding force goes. In Everquest, some of the best raiding was on a huge scale (Planes of Power, Shadows of Luclin, Scars of Velious). You were fighting massive gods, or clearing out huge dungeons. This is something that has more-or-less died in current MMOs. 40 man raids retained a lot of this in WoW. The majority of the fights didn’t quite have the epic feel of the larger Everquest fights, but some of them still retained that feel (Ragnaros, Twin Emps, C’thun, most of the Naxx40 end bosses). Scale just makes shit feel more epic, and I’m personally hoping Wildstar brings that feeling back to me for raiding.

Just to conclude the random rant: I’ve always enjoyed larger scale raiding and all the challenges it brought. I hope the goal with Wildstar raiding is to bring back those challenges to core raiders and not attempt to cater to every single player so that they have the notion that anyone should be able to clear the most rewarding content. It should be reserved for the players that put forth effort and shouldn’t be attainable by minimal effort or mindless grinding.

Think my opinion is shit? Want to respond? Feel free! Tweet at me, e-mail me, or comment below and I’ll do my best to respond 🙂

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Posted by on January 14, 2014 in Gaming


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